Arganta, City of the Lost Souls

A meeting in the desert

Death is not the end. It never was, and never will be.

However mangled their bodies may have been, our brave group of escapades wakes himself in a strange world.
Three suns circling lazily in the intensely blue sky, and ocre clouds coursing trough it, under which an endless waste of fine sands spreads in all directions.
Finding themselves dressed in plain linen tunic, they interrogate themself about the nature of the place they’ve been unwilling send.
Their conjectures fruitless, they decide to search for someone, or something, that can exaplain what exactly has happened to them.
Scanning the desert, the only thing they can see is in the distance the glint of the three sun’s reflected light on metallic constructions.
As they decide to investigate it, a curious happening is upon them: from the sands of the desert, a man emerges, choking and spitting the fine dust.
The surprise is mutual, as they learn that the newcomer, whose name he claims if Frizz Walters, has been killed just moments ago, and seems as clueless as them on the nature of this place.
With a new adddiction to their ranks, they continue the march for the sparkling city.

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The adventure starts
Why evading isn't always a clever idea

It is a day like all the other in the coastal city of Ulibar, and five citizien find themselves on the wrong side of law.
Tropo, Albera, Fagio, Dark and Jahram all found themselves imprisoned for various crimes they committed.
Unwilling to face punishment for their deeds (which could have been, in a couple of cases, quite letal), the ragtagged group of criminals decides to try and escape their bonds.
thanks to a careful application of magical energy, they manage to kill a guard and steal the keys, subsequently going on a rampage inside the lower level of the prison, killing several guards and forcing them to retreat.

However, while catching their breath, a mysterious figure appears from thin air, wearing city guards’ insignas, and summarily tearing them apart in a display of overwhelming magical prowess.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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